The Role Of 5G In Augmented And Virtual Reality: Reducing Latency For Immersive Experiences
Abstract
Adoption of the 5G technology in augmented reality (AR) and virtual reality (VR) systems can change immersive experiences and can improve performance significantly because processes that rely on real-time will be shortened highly. The proposed research will explore how 5G networks can address the major setbacks of the existing AR and VR applications through the illustration of how to reduce latency, which is one of the important determinants of user experiences. Earlier studies have demonstrated that motion sickness, disorientation and poor user experience are caused by high latency in AR and VR systems (Smith et al., 2020). This study aims to address the effects of these problems and how to leverage the features of 5 G networks such as low latency and high throughput to overcome them with the help of simulation models and performance benchmarks. The results indicate that 5G networks will have the ability to transfer data in a real-time or with an ultra-low latency level, which translates into an extreme positive shift in any immersive experience facilitated by AR/VR. These findings are important to the gaming world, medical, training, and education etc., where AR and VR technologies are used. The paper is wrapped with suggestions regarding the direction toward how the 5G will be deployed in immersive technology and the idea of integration that allows the innovation across various fields.
Keywords - 5G, augmented reality, virtual reality, latency, immensive experience, 5G networks, benchmarks of performance